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Old Sep 05, 2005, 11:05 AM // 11:05   #1
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Default Suggestion for drop change

Id like to see the number of drops become scalable with the number of people in your party. In other words you should get as many drops in an 8-man team as you would solo. It would give people a way to get the items they want without having to solo grind for months on end. It would add another element to farming and allow the people who prefer to farm solo to still make the same amount as people who farm in a group.

I despise playing solo but I can make more money-farming griffins much faster than I could in a 4 man trapping run. Heck when I farm griffins I make ~1.5k per run on just gold bags and white crap and a run only lasts 3-5 minutes. That’s not including the gold drops which are mostly crap though i've gotten a few nice ones and a couple of max or near max upgrades. On the other end of the spectrum I went to the UW in a 4-man trap group and made the same amount of money in about one and a half hours. The drops included 1 crap eternal shield and 2 crap storm bows for the entire team.

As for the reasons why I want more gold/drops, (because I know someone is going to say you don’t need money just use collectors items) I'm starting to get bored with GW. Its gotten to the point where I have to run out of money before I go solo farming because it is so utterly boring. It would be a real thrill for me to complete my chars and finally feel like I can properly retire them and start some new ones. I have yet to touch eles, necros or mes.

I know I'm not the only one out there who is sick and tired of having to go solo to get the items I want. I'm a social person and I think this kind of game is a sociable experience. But griffins don’t talk much and just make annoying screeching sounds as they fall to the desert floor. When I'm in a trapping group I have people to talk to, joke with, and just generally have fun. I'm a social creature please don’t restrict me to having to solo to get the items I want.

So please anet, make the drops scalable with the number of people in the instance.

I welcome all constructive criticism and comments.

Last edited by Thock; Sep 05, 2005 at 11:06 AM // 11:06.. Reason: spelling
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Old Sep 07, 2005, 10:18 AM // 10:18   #2
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Obviously I have received no feed back on this so let me reiterate a little. But first a response from the Almighty Frog to my idea.



I don’t think s/he understood and I don’t think the people of this forum did either so ill make a quick example.

As it stands now:

I go kill 3 enemies by myself and I get 3 items. All 3 of those items would be for me. Now lets say I go kill the same 3 enemies with a group of 8, 3 items still drop and there is a good chance I wouldn’t any of them. This is the reason people prefer to go alone when they farm or with as few people as possible. While it can be exciting at first to get so many items all for yourself i find it much more fun when i can communicate and interract with people.

Under my suggestion:

I go kill 3 enemies by myself and I get 3 items. All 3 of those items would be for me. Now lets say I go kill the same 3 enemies with a group of 8, 24 items would drop, one for each person per monster. This would mean that I would get the same number of item drops per monster killed in a group as I do by myself.

Maybe this idea is just greedy and asinine and if so please respond that you feel so. If you like the idea please let me know. I have no idea how feasible this idea is unless I get some feedback on it.

If a Dev or whoever is speaking through the frog is reading this, thank you for the response and I'm sorry but I have a lot of trouble communicating in a chat medium. I’m sorry I couldn’t make my idea clearer. I hope, but do not count on or expect, to hear more from you on this idea.
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Old Sep 07, 2005, 10:25 AM // 10:25   #3
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Edited as i was talking nonsense

Last edited by aron searle; Sep 07, 2005 at 10:29 AM // 10:29..
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Old Sep 07, 2005, 10:34 AM // 10:34   #4
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Thank you for the reply

I'm not saying that the drops should be assigned to who causes the most damage and im not saying to change it so its no longer random. the person who gets the drops would still be random (i know i didnt state this and i appologise, blame the frog for keeping me up :P) simply the number of items that drop are increased.
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Old Sep 07, 2005, 10:36 AM // 10:36   #5
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I would think its a fine line beetween working for a good item / gold and getting a reward and grind.

I can see what your saying now ive re-read it but it seems to much into the other direction, there would be no sense of acheivment as getting gold ect would be too easy.

Max gold items with all the bonuses are currently hard to come by.

But good purple items i have had just by playing the game.

My axe 6-28 dmg +12% damage >50% health and +20 health

i got that by playing the game not farming and just saving mods, (although i do farm). I got this while on my way to thirsty river i think, with a team of people not solo.

I also got all the money i needed for the1.5k armour from the game whilst playing with teams, its the 15k armour that makes me want to farm solo. And i do feel like i have achieved a hard goal when i have bought another set.
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Old Sep 07, 2005, 10:51 AM // 10:51   #6
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Quote:
Originally Posted by aron searle
I would think its a fine line beetween working for a good item / gold and getting a reward and grind.

I can see what your saying now ive re-read it but it seems to much into the other direction, there would be no sense of acheivment as getting gold ect would be too easy.

Max gold items with all the bonuses are currently hard to come by.

But good purple items i have had just by playing the game.

My axe 6-28 dmg +12% damage >50% health and +20 health

i got that by playing the game not farming and just saving mods, (although i do farm). I got this while on my way to thirsty river i think, with a team of people not solo.

I also got all the money i needed for the1.5k armour from the game whilst playing with teams, its the 15k armour that makes me want to farm solo. And i do feel like i have achieved a hard goal when i have bought another set.
ok, good point and easily enough solved. lets supose that with one player in an instance a gold item drops 1 out of every 100 items. with 8 players in an instance it would increase to 1 out of every 800 items. that might seem like much worse odds but remember alot more items are dropping. the items would still be just as rare. the idea is to make team farming just as profitable as solo farming would. no more or less, it would still take as long.
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Old Sep 07, 2005, 11:18 AM // 11:18   #7
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i totally agree with Thock.
the one, and only, thing where diablo2 is much better then GW is the party/reward ratio.
more players in a game of D2 means harder monsters, more exp, and better drops (although as it is in D2, only drops by endbosses are worth anything most of the time).

i find it very ironic that the "group based" GW does hamper and even punish group forming that way...
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Old Sep 07, 2005, 11:25 AM // 11:25   #8
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Ok the point i was trying to make (badly)

As it is you get everything you need from playing the game without farming. And in all seriosness if you dont get a good item YOU need youll get one you can trade with for what you do want.

The only execption is 15k and rare gold weopons, which you DONT need.

So if you increase the drops and gold like you suggest, youll potentialy get the money the money for 15k armour ect from playing the game.

Wheres the challange and reward in that?
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Old Sep 07, 2005, 01:47 PM // 13:47   #9
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Your absolutely right i dont NEED them. i do however want them. and i dont think a person should be denied those items because they dont enjoy putting 8 hours a day into solo farming. its a game and its ment to be fun and enjoyed. if we can make one of the aspects of this great game more fun and take some of the annoying/grinding/repetative parts away (ie solo farming). all i want is to be able to make the same amount of money in a 3 hour UW epic group as i would 3 hours solo farming the UW.
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Old Sep 07, 2005, 01:54 PM // 13:54   #10
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Sorrows furnace update will provide a tempting alternative for farmers.
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Old Sep 07, 2005, 01:55 PM // 13:55   #11
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So what about people just playing through the game, where would there reward be as there would be no hard work no sense of acheivment, they would have all the money they need to buy 15k armour and would no doubt have gold weopons.

Most people get a buzz / sense of acheivment when they have worked for an item and got it.

Yes there should not be grind, but a balance, and your suggestion is to far on the other side from grind.

You cant put farmers needs over those who are just playing (and yes i do farm ALOT).

you can farm with small teams its not as good gold but for the weopons drops its just as good as you can choose someone relable to share your drops i.e

all axe drops go to me
all staff drops go to the monk
all bow drops to ranger

ect ect.

I have given and recieved many good gold and purple items in this manner.
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Old Sep 07, 2005, 02:05 PM // 14:05   #12
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it is simply illogical that an MP based game punishes team forming.

and why do you complain?
if drops for teams would get better, you could still farm alone as efficiently as before.
but people that do like to play with others, would not be punished for doing so anymore.
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Old Sep 07, 2005, 02:21 PM // 14:21   #13
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right

The 15k armour and gold weopons are DESIGNED for them to be hard to attain.

does a gold axe that deals 1 or 2% more damage or 10 more health than others really gonna make a difference

Does the 15k armour have better stats.

no they are a challange a goal to set yoursel but no other reason than that.


Your only thinking how this would affect farmers not the whole community. As through playing through the game you would likely make 6-8 times more gold than before, and this is before you even farm.

What would be the point in making it 15k armour and then making more gold drop.

You might as well change the price to 1.5k and have done with it.
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Old Sep 07, 2005, 02:37 PM // 14:37   #14
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Quote:
Originally Posted by Thock

I go kill 3 enemies by myself and I get 3 items. All 3 of those items would be for me. Now lets say I go kill the same 3 enemies with a group of 8, 24 items would drop, one for each person per monster. This would mean that I would get the same number of item drops per monster killed in a group as I do by myself.

id rather see it the other way dont nerf skills to stop farmers make it were if your in a group you get the same drops as you do now and if your soloing you get teh same drops as if you were in a group 1/8th the drops that stops farming for the most part you still get all the gold tho

that would have solved the whole monk farming thing without changing a single skill and prot bond would still be usable in pvp unlike it is now

P.S.
(im a farmer myself and spend a ton of time in underworld getting ecto and stuff even tho im full up on gold )
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Old Sep 07, 2005, 02:49 PM // 14:49   #15
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I really cant see either ideas going anywhere as i think its about balance.

Not too much grind and not to little

At the moment you can get all the ITEMS (lets not go into skills and faction points ect) you will ever need through the normal game.

so drops do not need to be increased, as it would just make it silly easy to get what you want.

And to reduce drops by 1/8th for farmers.

are you actually serios?
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Old Sep 07, 2005, 03:19 PM // 15:19   #16
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i do see your point about the items becoming too easy to get if this idea was applied to all aspects to the game so allow me to make a modifcation to the idea as a compromise. (this is not me tapping out. you have made some good points aron, and made me rethink the idea some. thank you for your replys and honesty, this is how bad ideas become good ones.)

UW, FoW and the upcoming Sorrows Furnace update are the only areas that this idea would apply to. you wouldnt be able to get 15k armours and the like through normal play. if you havent been playing the game long, you wont get into the decent groups that can pull a good long run in there. this would give expierienced players a way to make some cash without it feeling like so much of a grind.

i DO NOT want to make getting said items faster, just less boring and less like work. its a game, and while getting "spiffy items" should take time, it should not be a boring process.
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Old Sep 07, 2005, 03:33 PM // 15:33   #17
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I quite like that, it would make soling FOW /UW pointless and teams more rewarding.

What i dont like is that i can easily make more money farming solo in the same timescale than doing UW with a team, even when ecto shards drop.

The drops there are just soo pants.

I would however keep ecto and shard drops the same, but thats just my me.
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Old Sep 07, 2005, 10:39 PM // 22:39   #18
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Quote:
Originally Posted by aron searle
The drops there are just soo pants.

that had me just sitting here wondering WTF....
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Old Sep 07, 2005, 10:50 PM // 22:50   #19
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Quote:
Originally Posted by Kazahana
that had me just sitting here wondering WTF....
I'm STILL sitting here wondering WTF...

Reserving this increase in drops for the highest difficulty areas seems one of the better ideas I've seen concerning this particular idea. It might also be a good idea to have this in a more limited fashion for other difficult areas. In the desert, a full group will get twice the number of drops an individual would ordinarily. In the Southern Shiverpeaks, up that to three times, and four times in the Ring of Fire. This way, you don't need to exclusively visit the same areas for better drop rates.
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